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Channel: 《Physics updates in Unity 2019.3》的评论
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作者:Alverik

Cool stuff. But, with Havok coming to Unity I’d really like to know what’s the main reason I’d pick one physics engine over the other. Can you guys make an article comparing between PhysX and Havok?...

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作者:Joachim Ante

PhysX is the physics engine used for games when the game code is written with GameObjects / MonoBehaviours. Havok or Unity.Physics is used when the game code is written in Unity.Entities. Generally...

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作者:AnKO

Yeah, it is not difficult. It is ugly though. It adds a nice touch of amateurism.

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作者:Paulo Veríssimo

What’s new or updated in wheel Colliders in the 2019.3 PhysX upgrade?

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作者:Anthony Yakovlev

There are plenty of changes in the SDK itself, but we didn’t get any new features exposed, unfortunately. One little thing that will get back-ported soon-ish is that flag that limits the force applied...

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作者:Christian Brandoni

Joachim, will game object / monobehaviour eventually be phased out in the future after DOTS become stable or you will keep advancing both?

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作者:Darkgaze

When will the basic feature of having the contacts BEFORE resolved available? Why would anybody want to get the contacts after they are resolved? Any info (penetration distance, speed, etc) is not...

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作者:Kharil

I want to stress that too, I always complained about that, it killed one project

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作者:JDMulti

I think many Unity developers have this same question. I think it would be really clear to anyone if they would say if Dots will replace GameObjects one day or just be another solution to choose from....

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作者:Romain

Any news regarding concave objects with rigidbodies and more than 255 polygons like it is at the moment ? In my company, since we really need concave objects without approximations, we are currently...

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作者:Servail

Agreed. This is 100% must-have feature.

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作者:Marc

I upgraded my app from Unity 2019.2 to Unity 2019.3.0b8 and now, my Physics.Raycast call is not working the same way. Sometimes it does not detect colliders (sphere colliders), sometimes it detects a...

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作者:Marcos Elias

Still no access to shiftOrigin, so… no truly open world? :( Floating origin miss this to move all colliders at once without breaking the user experience…

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作者:vikram

IN unity 2015 version there is option called tear option for cloth behavior i am not able to find that option in any other version’s unity. i think unity removed that tear able option. if any one find...

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作者:Anders Malmgren

They just announced PhysX 5.0. Maybe just as well incorporate it ;)

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